Monday, 16 May 2016
Monday, 9 May 2016
I've decided to lump my reviews of the last two games of The Uncharted Trilogy (tomorrow it will officially be The Uncharted Quadrilogy) because 1. I'm out of time and 2. The gameplay is relatively unchanged. The first game deserved it's own review just because of how it influenced Triple A gaming, yet whilst there is a marked difference between Uncharted 1 and 2; it's only in terms of plotting and pace.
Monday, 2 May 2016
Uncharted 4 is coming up, and I'm both looking forward to it whilst kinda dreading it. On one hand; games these days are so focused on either sandboxes or multiplayer that it's rare to see a linear story that doesn't require an internet connection. Naughty Dog are one of the few Triple A developers who actually seem committed to furthering narrative art (see: The Last Of Us) rather than merely trying to turn a profit in an increasingly volatile industry. On the other hand: aside from Resident Evil 4 I can't think of a fourth instalment in any franchise that wasn't terrible. Plus the Uncharted series does have some serious inherent problems which I'll get into.
Monday, 25 April 2016
Every once in a while, my brain suddenly reminds me that Runescape still exists. This usually happens every three years or so, and whenever I do I log in, play for an hour or so to see what's changed and what's still the same, then I sign off and forget about the whole thing for another couple of years.
Monday, 18 April 2016
I was agonising over what game to review this week for two reasons: 1. The only new thing out is Dark Souls 3 which is not the sort of game you can power through over a weekend (I still need to play the first game) and 2. I've had a recurring headache all week, so the last thing I want to do is play a game.
Monday, 11 April 2016
First Person Shooters and Horror do not mix. This is perhaps a curious statement considering three of my favourite games are Horror FPS's - or at least FPS's with horror elements. System Shock 2, Half Life 2, and the Thief series. Part of the reason why the latter two work is that they aren't actual horror games. Out of no-where they suddenly spring levels from hell, where you find yourself stuck in an abandoned town infested with zombies or in a haunted catacomb.
Monday, 4 April 2016
A combination of being ill and nothing coming out this week means I'm having to review a free demo, available now on the PS4 and XBONE. It was either this, or a review of Max: The Game. It's a horrible game where you have to play as a detestable freak called Max who's been struck by an unexpected, non-terminal, yet incredibly annoying illness. He can only think straight if he's either lying down or high on a cocktail of drugs that should probably kill him, and if he doesn't drink water constantly then his throat seizes up so he can barely talk. If he stands up without taking drugs then he breaks into a hot sweat and promptly collapses.